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Devblog

15 Oct 2018
by Sinsem

Utopiales announcement

It’s part of the indie life, going to conventions to show of your games, meet your players and fellow gamedevs. We don’t do that too much, mainly because getting out of brittany takes time. And also, getting Noodle out is quite a rare achievement.

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05 Oct 2018
by Sinsem

Campaign Mode

Noodle talked about it a bit in the last post, we’d like to explore specific themes in Lethis – Path of Progress II. Running a city while the world is at war is just one of them.

In order to do that, we’re going to change our approach to the campaign mode of the game.
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17 Sep 2018
by Sinsem

Food for thoughts

If there is one thing France is known for, except for its rude waiters, it’s its Cuisine. And we absolutely want all citizens of Lethis to enjoy that. In the first game, food was handled in a very basic way. The more houses evolved, the more the inhabitants wanted variety. And yes, variety is a good thing, but is it enough?

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06 Sep 2018
by Noodle

It’s back-to-school season!

Hello everyone!

It’s already September and the back-to-school blues… If for schoolchildren, it rhymes with distaste (I’m the happy father of a little boy who’s just started school, I know what I’m talking about…), for us it’s just the opposite!
We come back pumped as hell to show you more and more behind the scenes of the creation of Lethis – Path of Progress II.

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07 Aug 2018
by Sinsem

Codename: Lethis – Magic Circus

Hello everyone!

Today’s Triskell official fourth anniversary, woohoo!
It’s always a special time of the year for us, and for this one, I found myself scouring around in our server, just to see what was there.

And there was something I almost forgot about since we put in on indefinite hold in 2015. Just after the release of Lethis – Path of Progress, we started a new project, and finally made the decision to not pursue it.
Codename: Lethis – Magic Circus

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