Triskell Interactive » Gameplay

Devblog

20 Nov 2018
by Sinsem

Boulevards

It broke my heart when we had to ditch the boulevards from the first Lethis – Path of ProgressSinsem – 2018

At the time, we joked about it, there were even a few photomontages made by one of our programmer. I remember a couple of discussions about the plaza system of Pharaoh but it didn’t really made sense in the world of Lethis.
Read more

17 Sep 2018
by Sinsem

Food for thoughts

If there is one thing France is known for, except for its rude waiters, it’s its Cuisine. And we absolutely want all citizens of Lethis to enjoy that. In the first game, food was handled in a very basic way. The more houses evolved, the more the inhabitants wanted variety. And yes, variety is a good thing, but is it enough?

Read more

Triskell Interactive © 2018