Triskell Interactive » Design

Devblog

28 Sep 2018
by Noodle

The Imperial Fort

Hello everyone!

We’re meeting for a new blog post today, and since I’m in charge this time, I’m going to finish what I started a couple weeks back.
You will therefore be able to enjoy the second part of the speed painting of the Imperial Fort.

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17 Sep 2018
by Sinsem

Food for thoughts

If there is one thing France is known for, except for its rude waiters, it’s its Cuisine. And we absolutely want all citizens of Lethis to enjoy that. In the first game, food was handled in a very basic way. The more houses evolved, the more the inhabitants wanted variety. And yes, variety is a good thing, but is it enough?

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06 Sep 2018
by Noodle

It’s back-to-school season!

Hello everyone!

It’s already September and the back-to-school blues… If for schoolchildren, it rhymes with distaste (I’m the happy father of a little boy who’s just started school, I know what I’m talking about…), for us it’s just the opposite!
We come back pumped as hell to show you more and more behind the scenes of the creation of Lethis – Path of Progress II.

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27 Juil 2018
by Noodle

Encyclopedia

Good morning, everyone!

We meet again for a new blog post.
As Sinsem pointed out earlier, we are in a somewhat calmer period in terms of production (even though I am working on a big building right now, but it’s a secret).
So I wanted to tell you about one of my crazy graphic designer ideas: What if we made an encyclopedia for Lethis – Path of Progress II?
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25 Juin 2018
by Sinsem

Random walkers?

Time and time again we hear from players about the stupid AI who just keep making the same wrong turns instead of going where the houses are. And usually the city collapses on itself. That’s not a new problem, it’s the same since Caesar III, 20 years ago! Read more

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