Triskell Interactive » Dev


14 Mai 2018
by Sinsem

Building a rectangular isometric world

Hello everyone! Today we’re going to leave the world of pretty graphics and enter the one of maths beneath it.

Isometric 2D is a weird thing. It’s 2D pretending to be 3D, but it is still very much 2D. Also no one really uses it nowadays except strange people like us.
There is no standard way to do isometric 2D (as we know) so every time we encounter a problem, we kind of have to tinker with code and in this specific case we had to think of a new way to organize our tiles.
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