Triskell Interactive » 2018 » août

07 Août 2018
by Sinsem

Codename: Lethis – Magic Circus

Hello everyone!

Today’s Triskell official fourth anniversary, woohoo!
It’s always a special time of the year for us, and for this one, I found myself scouring around in our server, just to see what was there.

And there was something I almost forgot about since we put in on indefinite hold in 2015. Just after the release of Lethis – Path of Progress, we started a new project, and finally made the decision to not pursue it.
Codename: Lethis – Magic Circus

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27 Juil 2018
by Noodle

Encyclopedia

Good morning, everyone!

We meet again for a new blog post.
As Sinsem pointed out earlier, we are in a somewhat calmer period in terms of production (even though I am working on a big building right now, but it’s a secret).
So I wanted to tell you about one of my crazy graphic designer ideas: What if we made an encyclopedia for Lethis – Path of Progress II?
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16 Juil 2018
by Sinsem

Behind the scenes

It’s been a slow couple of weeks for us.

First of all, it’s July and usually France go in slow motion mode until the end of August.

Also, small detail, but it was also the world cup, and it turned out that we were a lot more engaged than we thought in supporting our national team.

It ended better than in 2006 so we’re kind of happy!

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05 Juil 2018
by Noodle

The Evil Capacitor

Hello everyone!

Here we are again this week for a new article. As I’m in charge this time, and to not deviate from the rule, we’ll talk graphics today.
And not just any graphics. We’ll talk about posters.
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25 Juin 2018
by Sinsem

Random walkers?

Time and time again we hear from players about the stupid AI who just keep making the same wrong turns instead of going where the houses are. And usually the city collapses on itself. That’s not a new problem, it’s the same since Caesar III, 20 years ago! Read more

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