Triskell Interactive » Devblog

16 Jul 2018
by Sinsem

Behind the scenes

It’s been a slow couple of weeks for us.

First of all, it’s July and usually France go in slow motion mode until the end of August.

Also, small detail, but it was also the world cup, and it turned out that we were a lot more engaged than we thought in supporting our national team.

It ended better than in 2006 so we’re kind of happy!

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05 Jul 2018
by Noodle

The Evil Capacitor

Hello everyone!

Here we are again this week for a new article. As I’m in charge this time, and to not deviate from the rule, we’ll talk graphics today.
And not just any graphics. We’ll talk about posters.
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25 Jun 2018
by Sinsem

Random walkers?

Time and time again we hear from players about the stupid AI who just keep making the same wrong turns instead of going where the houses are. And usually the city collapses on itself. That’s not a new problem, it’s the same since Caesar III, 20 years ago! Read more

14 Jun 2018
by Noodle

The Well

Hello everybody!

Here we are again for a new Devblog article focused on game graphics.
And today we’re going to talk about nothing less than building improvements.

Because yes, in Lethis – Path of Progress II service buildings can be upgraded to keep up with your residential neighborhoods.
We will come back to the functionalities of building improvement later to focus on the artistic approach for now.

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04 Jun 2018
by Sinsem

Buildings size in a city builder

Ok, I know the title isn’t appealing at all but this is an important part of our design process and I’d very much like to share it with you.

It may come at a surprise for some people but the actual size of each building serves a larger purpose than just “Oh it’s big it must be important”. After all it is buildings built near one another that form the shape of your city. It’s a major part of how your city feels. Read more

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