Triskell Interactive » Devblog

20 Nov 2018
by Sinsem

Boulevards

It broke my heart when we had to ditch the boulevards from the first Lethis – Path of ProgressSinsem – 2018

At the time, we joked about it, there were even a few photomontages made by one of our programmer. I remember a couple of discussions about the plaza system of Pharaoh but it didn’t really made sense in the world of Lethis.
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09 Nov 2018
by Sinsem

Utopiales recap, posters & paperhouses

Hello everyone!

It seems the promised article on Boulevards was never uploaded, but we have the perfect excuse. We were showing our games for 4 days straight last week during Les Utopiales.
We’re really happy, and really, really exhausted. Read more

15 Oct 2018
by Sinsem

Utopiales announcement

It’s part of the indie life, going to conventions to show of your games, meet your players and fellow gamedevs. We don’t do that too much, mainly because getting out of brittany takes time. And also, getting Noodle out is quite a rare achievement.

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05 Oct 2018
by Sinsem

Campaign Mode

Noodle talked about it a bit in the last post, we’d like to explore specific themes in Lethis – Path of Progress II. Running a city while the world is at war is just one of them.

In order to do that, we’re going to change our approach to the campaign mode of the game.
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28 Sep 2018
by Noodle

The Imperial Fort

Hello everyone!

We’re meeting for a new blog post today, and since I’m in charge this time, I’m going to finish what I started a couple weeks back.
You will therefore be able to enjoy the second part of the speed painting of the Imperial Fort.

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